Lesson Plan with Technology Integration -https://www.dropbox.com/s/or9cxgfgdmlkiyv/Lesson%20Plan%20with%20Technology%20Integration-%20Dec%209th.docx
Implementation Report -https://www.dropbox.com/s/aetisn7op517p8h/Implementation%20report.docx
Rubric for Technology Lesson -https://www.dropbox.com/s/qjtr5fbf2b3u1tl/Rubric%20for%20Google%20Draw%20%26%20Google%20Earth.xlsx
Reflection on UbD - https://www.dropbox.com/s/bjmfu803fnrg13d/Reflection%20on%20Curriculum%20Design.docx
Interview with Teacher -
https://www.dropbox.com/s/ebdwsbgcnl4ao50/Interview%20About%20Curriculum%20Planning.docx
EDPC605 Curriculum Design and Instruction
Sunday, December 8, 2013
Saturday, December 7, 2013
Week 13 - Assignment 1
1. Think back to your many experiences with
well-designed learning, both in and out of school. What was the most well
designed learning experience you have ever encountered as a learner? What
features of the design- not the teacher's style or your interests-made the
learning so engaging and effective? (Design elements include challenges posed,
sequence of activities, resources provided, assignments, assessments,
groupings, site, and teacher's role.) Briefly describe the sign.
It has been a while since
I have encountered one of those “lessons” that really made me excited to learn.
But a few months ago, I attended a workshop for teachers from the Title I
program. The workshop was about the Blended Learning System. Basically it was a
three-day workshop that taught me how to incorporate technology related
learning experiences into my curriculum. The workshop turned out to be quite
fun compared to some of the other workshops I have attended before that. One of
the resources that I came across was the Discovery Education. I remember this
particularly because it’s one of the resources that intrigued me. There were
some challenging lesson plans I worked one with another teacher. It was
combination of activities that ranged in level of difficulty. There were lots
of helpful topics I could use in all the subjects I teach. The instructor was
humorous and relatable because she was a former elementary teacher. Overall, it
was a relaxed environment that did not places restrictions on what needed to be
done. I walked away feeling a sense of accomplishment and confidence that I do
not recall feeling after any other workshop I have taken previously.
2. In sharing your recollections and analyses
with your peers, build a list of generalizations that follow from the accounts.
What do well-designed learning experiences have in common? In other words, what
must be built in by design for any learning experience to be maximally
effective and engaging for students?
A well-designed learning
experience is something that is enjoyable, engaging, relatable and challenging.
If the students are not having fun while learning then it may be meaningless to
them. They will be less likely to engage themselves. If its something they can
relate to, it can motivate them. Finally, if it’s not something challenging
they will quickly lose interest. Students are motivated to learn when the
learning is meaningful. For example, one common dilemma I used to face when
teaching Math is during fractions. Many students “dislike” doing fractions
because they feel it is “boring” or “hard.” I felt similarly when I was a
student. The main reason was because it was taught in an unexciting way. There
were not many hands on activities on computer games that motivated me to learn
it. But now, when I teach my students about fractions, I use manipulative and
real life situations. They bring in Hershey bars and learn to split them in to
parts. They get to play games on the computer that make it fun and challenging.
Most importantly they use real life situations that make it relatable and
meaningful.
3. Where in your school or the school that you
are observing are the characteristics of best design most likely to be seen in
action? In what programs and subject areas would we most expect to see these
characteristics, compared with other programs or subjects? Are there any
patterns, If so, why?
The place where I observe the
characteristics of best design in action are in Science, Technology, Math and
Art classes. I think most students find these subjects to be more hands on
enjoyable. The patterns I see in these subject areas are that they are often
more challenging and allow a sense of creative freedom. For example, in Science
and Math students can arrive at an answer in more than one way. There is aspect
of trial and error to come to a conclusion. In Technology and Art students have
the freedom to express themselves through creativity such as drawing, painting,
music, video, games etc.
4. After a study of sample units,
and one of your own designs, edit or amend your list of characteristics of the
best designs, as appropriate.
Some characteristics of well-designed
learning experiences include:
·
Connection to the
real world
·
Meaningful to the
learner
·
Hands-on activity
·
Collaborative
·
Differentiated
learning
·
Enjoyable experience
·
Sense of
accomplishment
·
Positive learning
environment
Sunday, November 24, 2013
Week 11 - Assignment 1
GOOGLE EARTH LESSON PLAN
Grade – 4
Time – 60 minutes
Subject – Social Studies
Standards – ISTE-NETS*S
3. Research and Information Fluency
b.
Locate, organize, analyze, evaluate, synthesize, and ethically use information
from
a variety of sources and media
c.
Evaluate and select information sources and digital tools based on the appropriateness
to specific tasks
5. Digital Citizenship
a. Advocate and practice
safe, legal, and responsible use of information and technology
b. Exhibit a positive
attitude toward using technology that supports collaboration, learning, and
productivity
6. Technology Operations and Concepts
a. Understand and use
technology systems
b. Select and use
applications effectively and productively
c. Troubleshoot systems
and applications
d. Transfer current
knowledge to learning of new technologies
Understandings
1.
Identify important explorations in North
America
2.
Explain why European explorers traveled to New
York
Essential Questions
1.
Why did European explorers travel to the
Americas?
2.
Who were some of the Early Europeans?
Building Background
1.
Ask students to think of possible reasons that
European Explorers traveled to the Americas.
2.
Ask students what they know about the founding
of their community.
Study Skills – Use
Visuals
Visuals often show the
same information that is in the text but in a different way. Visuals such as
maps can help in understanding and remembering important facts and events.
Materials
1.
Computer lab with internet connection
2.
SMART board
3.
Online Encyclopedia
Learning Experience
1.
Students will be working with a partner.
2.
At the beginning of the lesson, students will
be introduced to Google Earth and some of its basic features.
3.
Students will be able to navigate using the
tools at the top of the page.
4.
Students will be checking off boxes under
“Layers” to see what additional information is available for them to view.
6.
Students will use the encyclopedia to gather
information about the explorers.
Performance Task
1.
Using Google Earth, mark the explorations of
the following early European explorers:
a.
Henry Hudson
b.
Jacques Cartier
c.
Giovanni da Verrazano
d.
Samuel de Champlain
2.
Write down the latitudes and longitudes of
each location.
3.
Students will also write a brief description
about the explorations.
Assessment
1.
Student’s maps should indicate the specific
locations the explorers discovered. (see Google Earth image below)
Monday, November 18, 2013
Week 10 - Assignment 2
My philosophy of teaching
developed from the past five years of teaching experience. My goal as a teacher
is to encourage positive learning, and inspire my students to become active
learners for life. In order to provide my students with a holistic
education, I would implement technology throughout the curriculum. Technology is
an essential tool to have available in every classroom today. It provides the
teachers and students with various benefits.
One way I
would using technology in the classroom is by incorporating high-quality
digital content such as online articles, videos, maps, and charts into my
lesson plans. This will help differentiate instruction in the classroom for all
the students and enhance their learning experience. For example, a student who
needs more assistance in solving word problems can play an online Math game to
help improve his/her problem solving skills. Another benefit of using
technology in the classroom is that it helps students develop 21st
century problem solving skills. They can learn how to search for information on
the Internet and interpret it properly. They can use digital presentation and
collaboration tools such as PowerPoint, digital video, and blogs to express
their thoughts and creativity with their peers.
Technology
helps stimulate student thinking and learning. Visual and interactive programs
can improve student knowledge on various topics. It helps students become more
engaged in the lesson and gain a better understanding of the topic. I would use technology to personalize the instructions to
accommodate my students’ learning needs. For example, in Reading, a group of
students can read a digital book that is at their level. Students would be able
to work at their own pace without feeling rushed. This would help keep one
group occupied, while I work with another group.
Students are more likely to be engaged in learning when
technology is involved. Therefore I would utilize as much technology as
possible to help motivate and engage my students. Technology would play a huge
role in my classroom in order provide a quality, wholesome education to my students
for their academic success.
Sunday, November 17, 2013
Week 10 - Assignment 3
http://www.screencast.com/t/g5kUlyirkqf
Article on Formative and Summative Assessment
http://www.education.com/reference/article/formative-and-summative-assessment/
Article on Formative and Summative Assessment
http://www.education.com/reference/article/formative-and-summative-assessment/
Week 9 - Assignment 2
Here are my 5 technology integrated lesson plans..
Lesson 2 - https://w.taskstream.com/Lesson/View/D75122A130C2D14B3C75103189180792
Lesson 3 - https://w.taskstream.com/Lesson/View/CDB521A96582DA61FF4324E8E27A4E9D
Lesson 4 - https://w.taskstream.com/Lesson/View/4D810CC1F3AEC424C32A0E1946974319
Lesson 5 - https://w.taskstream.com/Lesson/View/18E0EC35B3BEC5CABC8EB6604B0A6603
Friday, November 8, 2013
Week 9 - Assignment #1
The article I choose is called, “The Impact of Classroom
Technology on Student Behavior.” This article focuses on students who enrolled
in a business course at a mid-western university. The goal of this research was
to see if using technology would have an impact on student behavior. According
to the article adding technology to a class that currently has no technology
did engage the students more. Students seemed to be focused and well prepared
for class. The rate of participation and student learning also improved. The
students in this particular business class sensed that technology use in the
classroom did have a positive impact on their learning experience. The
instructors who are comfortable using technology feel that it enhances their
teaching and prefer to keep using technology in the class. The article mentions
that technology is a tool, which if used properly can have a positive impact on
student behavior. The impact of technology on students’ behavior depends on how
it’s used, who is using it and for what reason. The reasons for using
technology depend on the instructor. Some instructors find that using
technology in the classroom allows students to understand the concept better
while others use it because it is more convenient in delivering a lecture. Although
instructors use technology for different purposes the outcome is the same in
that it improves the course, encourages students to be more involved and
ultimately enhances their learning experience.
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