Lesson Plan with Technology Integration -https://www.dropbox.com/s/or9cxgfgdmlkiyv/Lesson%20Plan%20with%20Technology%20Integration-%20Dec%209th.docx
Implementation Report -https://www.dropbox.com/s/aetisn7op517p8h/Implementation%20report.docx
Rubric for Technology Lesson -https://www.dropbox.com/s/qjtr5fbf2b3u1tl/Rubric%20for%20Google%20Draw%20%26%20Google%20Earth.xlsx
Reflection on UbD - https://www.dropbox.com/s/bjmfu803fnrg13d/Reflection%20on%20Curriculum%20Design.docx
Interview with Teacher -
https://www.dropbox.com/s/ebdwsbgcnl4ao50/Interview%20About%20Curriculum%20Planning.docx
Sunday, December 8, 2013
Saturday, December 7, 2013
Week 13 - Assignment 1
1. Think back to your many experiences with
well-designed learning, both in and out of school. What was the most well
designed learning experience you have ever encountered as a learner? What
features of the design- not the teacher's style or your interests-made the
learning so engaging and effective? (Design elements include challenges posed,
sequence of activities, resources provided, assignments, assessments,
groupings, site, and teacher's role.) Briefly describe the sign.
It has been a while since
I have encountered one of those “lessons” that really made me excited to learn.
But a few months ago, I attended a workshop for teachers from the Title I
program. The workshop was about the Blended Learning System. Basically it was a
three-day workshop that taught me how to incorporate technology related
learning experiences into my curriculum. The workshop turned out to be quite
fun compared to some of the other workshops I have attended before that. One of
the resources that I came across was the Discovery Education. I remember this
particularly because it’s one of the resources that intrigued me. There were
some challenging lesson plans I worked one with another teacher. It was
combination of activities that ranged in level of difficulty. There were lots
of helpful topics I could use in all the subjects I teach. The instructor was
humorous and relatable because she was a former elementary teacher. Overall, it
was a relaxed environment that did not places restrictions on what needed to be
done. I walked away feeling a sense of accomplishment and confidence that I do
not recall feeling after any other workshop I have taken previously.
2. In sharing your recollections and analyses
with your peers, build a list of generalizations that follow from the accounts.
What do well-designed learning experiences have in common? In other words, what
must be built in by design for any learning experience to be maximally
effective and engaging for students?
A well-designed learning
experience is something that is enjoyable, engaging, relatable and challenging.
If the students are not having fun while learning then it may be meaningless to
them. They will be less likely to engage themselves. If its something they can
relate to, it can motivate them. Finally, if it’s not something challenging
they will quickly lose interest. Students are motivated to learn when the
learning is meaningful. For example, one common dilemma I used to face when
teaching Math is during fractions. Many students “dislike” doing fractions
because they feel it is “boring” or “hard.” I felt similarly when I was a
student. The main reason was because it was taught in an unexciting way. There
were not many hands on activities on computer games that motivated me to learn
it. But now, when I teach my students about fractions, I use manipulative and
real life situations. They bring in Hershey bars and learn to split them in to
parts. They get to play games on the computer that make it fun and challenging.
Most importantly they use real life situations that make it relatable and
meaningful.
3. Where in your school or the school that you
are observing are the characteristics of best design most likely to be seen in
action? In what programs and subject areas would we most expect to see these
characteristics, compared with other programs or subjects? Are there any
patterns, If so, why?
The place where I observe the
characteristics of best design in action are in Science, Technology, Math and
Art classes. I think most students find these subjects to be more hands on
enjoyable. The patterns I see in these subject areas are that they are often
more challenging and allow a sense of creative freedom. For example, in Science
and Math students can arrive at an answer in more than one way. There is aspect
of trial and error to come to a conclusion. In Technology and Art students have
the freedom to express themselves through creativity such as drawing, painting,
music, video, games etc.
4. After a study of sample units,
and one of your own designs, edit or amend your list of characteristics of the
best designs, as appropriate.
Some characteristics of well-designed
learning experiences include:
·
Connection to the
real world
·
Meaningful to the
learner
·
Hands-on activity
·
Collaborative
·
Differentiated
learning
·
Enjoyable experience
·
Sense of
accomplishment
·
Positive learning
environment
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